The Stephen King Rejection That Led To A Famous Horror Video Game

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Writer and video game designer Roberta Williams wanted to branch out and avoid being pigeonholed as someone who only made more family-friendly games like the popular “King’s Quest” series she’d created, and so she wanted to create a horror game. In her own words, Williams said “I felt I had more to offer than fairy stories. I wanted to explore games with a lot of substance and deep emotions.” As Williams was a horror fan who was particularly fond of the movies based off of Stephen King’s novels, she repeatedly reached out to the author in hopes of working with him to create her first horror video game, but to no avail. 

In an interview with “PC Gamer,” Williams’ stated that King probably just had no idea who she and her team were, but that it didn’t stop her from pressing forward to create “Phantasmagoria,” saying “He didn’t know who we were, what we were, so I just went ahead and made my own [horror game], ‘Phantasmagoria.’ Which actually went well.”

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